I don't believe this is made using scratch
I don't believe this is made using scratch
Well, it is! Thanks for 5 stars!
ahh, a classic brick breaker game. Not sure how a brick breaker is relevant to space but the game-play is good, so I don't care. Oh, and you spelled "luck" wrong. And the back to menu button is not working
Thanks for the feedback! I just thought a space theme was cool that's why I chose it. on the lose screen, I went and double checked the spelling and it was right... then I realized that it was the font the K looks like an H and I see how that is confusing. This wasn't originally made for WebGL so when I switched builds it must have broken a few things. I updated my description with a warning. Good eye btw. I also put a link in the description for a 10 level installable version if you want to check that out as well.
I do agree with JigglyBoubounce. The controls does feel trippy. However, the music saves it! I think the game will be better if you can increase the movement speed of the player.
Also, as a Unity game developer, how do you make the text scale up when you hover it? I really want to implement that to my game.
thanks for your feedback, too ;)
when you have a button, you have an option to choose "animation" instead of "cange color"
(i think that's what it was called)
if you have any more questions, you can DM me on discord (FJB#2153) :D
Not bad for your first game. Here's my opinion. You should make the UI text bigger. Also, the game looks dull. You can change it by using a proper color scheme.
Thanks, I agree its a bit dull
What a smart game. I really like the particle effect that follows the mouse pointer. I also like the simplicity of the game. Also, brilliant color choice.
The particle effect was one of the first things I ever did when I was learning HTML5, and I've kept it basically unchanged since. Iappreciate the feedback.
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Joined on 5/27/20